mirror of
https://github.com/kmitresse/Cards-Rush.git
synced 2026-05-13 17:11:49 +00:00
feat!(DevWeb):Add timer for games
/!\ Warning: Need to rebuild the DB
This commit is contained in:
@@ -22,6 +22,7 @@ CREATE TABLE IF NOT EXISTS game
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nb_rounds INT NOT NULL,
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nb_colors INT NOT NULL,
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nb_values_per_color INT NOT NULL,
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timer INT NOT NULL,
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PRIMARY KEY (id)
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);
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@@ -69,7 +69,7 @@ public class Game implements Serializable {
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@Transient
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private Deck deck;
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@Transient
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@Column(name = "timer")
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private int timer;
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@Transient
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@@ -90,6 +90,7 @@ public class Game implements Serializable {
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public Game() {
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this.createdAt = new Date();
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this.players = new ArrayList<>();
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this.timer = 0;
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}
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/**
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@@ -4,5 +4,6 @@ public enum ClickChoice {
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COLOR_VALUE,
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COLOR,
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VALUE,
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NONE
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NONE,
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TIMER_END
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}
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@@ -16,7 +16,7 @@ public class SimpleGame {
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this.id = game.getId().intValue();
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this.players = new ArrayList<>();
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for (Player p : playerArrayList) players.add(new SimplePlayer(p, game.getCurrentRound()));
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this.currentCard = game.getDeck().getCards().get(game.getCurrentRound());
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this.currentCard = game.getDeck().getCards().get(game.getCurrentRound() % game.getDeck().getCards().size());
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this.currentRound = game.getCurrentRound();
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}
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@@ -21,7 +21,7 @@ public class SimplePlayer {
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this.rightClickCount = player.getRightClickCount();
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this.rapidClickCount = player.getRapidClickCount();
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this.currentCard = player.getDeck().getCards().get(currentRound);
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this.currentCard = player.getDeck().getCards().get(currentRound % player.getDeck().getCards().size());
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}
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public SimplePlayer(Player player) {
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@@ -12,6 +12,8 @@ import jakarta.websocket.server.ServerEndpoint;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Timer;
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import java.util.TimerTask;
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import uppa.project.bean.PlayerBean;
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import uppa.project.database.dao.DAO;
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import uppa.project.database.dao.DAOException;
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@@ -27,19 +29,20 @@ import uppa.project.json.websocket.Message;
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import uppa.project.json.websocket.SimpleGame;
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import uppa.project.json.websocket.SimplePlayer;
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import uppa.project.json.websocket.SimpleUser;
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import uppa.project.utils.GameProvider;
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@ServerEndpoint(value = "/ws/game/{game_id}")
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public class GameWS {
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private static final HashMap<Game, ArrayList<Player>> games = new HashMap<>();
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private static final HashMap<Game, Timer> timers = new HashMap<>();
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Gson gson = new Gson();
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private Game game;
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private Player player;
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@OnOpen
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public void onOpen(Session session, @PathParam("game_id") String gameId) throws DAOException {
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this.game = GameProvider.getGame(Integer.parseInt(gameId));
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DAO<Game> gameDAO = new Game_JPA_DAO_Factory().getDAOGame();
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this.game = gameDAO.findById(Integer.parseInt(gameId));
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if (!games.containsKey(game)) games.put(game, new ArrayList<>());
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}
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@@ -84,7 +87,18 @@ public class GameWS {
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if (message.getType().equals("start")) {
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game.setGameState(Game.GameState.STARTED);
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broadcast(new Message("start", gson.toJson(new SimpleGame(game, games.get(game)))).toJson());
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// TODO Start Timer
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// TODO Start the timer
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Timer timer = new Timer();
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timer.schedule(new TimerTask() {
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@Override
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public void run() {
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// Broadcast the end of the game
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broadcast(new Message("timerEnd", gson.toJson(new SimpleGame(game, games.get(game)))).toJson());
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timer.cancel();
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}
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}, game.getTimer() * 1000L);
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timers.put(game, timer);
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}
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if (message.getType().equals("click")) {
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@@ -151,6 +165,7 @@ public class GameWS {
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player.setScore(playerScore - 1);
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}
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}
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case TIMER_END -> {}
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}
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} else {
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int nbSameCard = countSameCard(gameCard, games.get(game), game.getCurrentRound());
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@@ -187,13 +202,14 @@ public class GameWS {
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}
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}
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case NONE -> {
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if ((nbNone > nbSameCard) && (nbNone >= nbSameColor) && (nbNone > nbSameValue)){
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if ((nbNone > nbSameCard) && (nbNone >= nbSameColor) && (nbNone > nbSameValue)) {
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player.incrementRightClickCount();
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player.setScore(playerScore + 2);
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} else {
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player.setScore(playerScore - 1);
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}
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}
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case TIMER_END -> {}
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}
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}
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@@ -205,6 +221,8 @@ public class GameWS {
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// If all players have clicked
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if (gameClickCount >= games.get(game).size()) {
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// Stop the timer if it's running
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timers.get(game).cancel();
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// Reset the current click for all players
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for (Player p : games.get(game)) p.setCurrentClick(null);
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@@ -223,7 +241,16 @@ public class GameWS {
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// Check if the game is over
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if (game.nextRound() || (second.getScore() == theoricWinner.getScore() && second.getRapidClickCount() == theoricWinner.getRapidClickCount())) {
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broadcast(new Message("nextRound", gson.toJson(new SimpleGame(game, games.get(game)))).toJson());
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// TODO Start Timer
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Timer timer = new Timer();
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timer.schedule(new TimerTask() {
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@Override
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public void run() {
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// Broadcast the end of the game
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broadcast(new Message("timerEnd", gson.toJson(new SimpleGame(game, games.get(game)))).toJson());
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timer.cancel();
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}
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}, game.getTimer() * 1000L);
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timers.put(game, timer);
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} else {
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theoricWinner.setWinner();
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@@ -231,11 +258,10 @@ public class GameWS {
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em.getTransaction().begin();
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for (Player p : games.get(game)) {
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PlayerBean playerBean = new PlayerBean(p);
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if (playerBean.validate()) System.out.println("Player "+p.getUser().getUsername()+" sauvegardé en base de données");
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else System.out.println("");
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};
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if (playerBean.validate()) System.out.println("Player " + p.getUser().getUsername() + " sauvegardé en base de données");
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else System.out.println();
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}
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em.getTransaction().commit();
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em.close();
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// Broadcast the end of the game
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broadcast(new Message("end", gson.toJson(new SimpleGame(game, games.get(game)))).toJson());
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@@ -246,6 +272,7 @@ public class GameWS {
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/**
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* Retourne le nombre de joueurs avec une carte identique à celle du plateau
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*
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* @param gameCard carte du plateau
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* @param players liste des joueurs
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* @param currentRound manche courante
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@@ -256,7 +283,7 @@ public class GameWS {
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for (Player player : players) {
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Card card = player.getDeck().getCards().get(currentRound);
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if (gameCard.equals(card)) {
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counter ++;
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counter++;
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}
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}
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return counter;
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@@ -264,6 +291,7 @@ public class GameWS {
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/**
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* Retourne le nombre de joueurs avec une carte avec seulement la couleur correspondante à celle du plateau
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*
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* @param gameCard
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* @param players
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* @param currentRound
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@@ -274,7 +302,7 @@ public class GameWS {
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for (Player player : players) {
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Card card = player.getDeck().getCards().get(currentRound);
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if (gameCard.getColor().equals(card.getColor()) && !gameCard.getValue().equals(card.getValue())) {
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counter ++;
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counter++;
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}
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}
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return counter;
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@@ -282,6 +310,7 @@ public class GameWS {
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/**
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* Retourne le nombre de joueurs avec une carte avec seulement la valeur correspondante à celle du plateau
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*
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* @param gameCard carte du plateau
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* @param players liste des joueurs
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* @param currentRound manche courante
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@@ -292,7 +321,7 @@ public class GameWS {
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for (Player player : players) {
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Card card = player.getDeck().getCards().get(currentRound);
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if (gameCard.getValue().equals(card.getValue()) && !gameCard.getColor().equals(card.getColor())) {
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counter ++;
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counter++;
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}
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}
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return counter;
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@@ -300,6 +329,7 @@ public class GameWS {
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/**
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* Retourne le nombre de joueurs avec une carte totalement différente de celle du plateau
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*
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* @param gameCard
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* @param players
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* @param currentRound
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@@ -310,7 +340,7 @@ public class GameWS {
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for (Player player : players) {
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Card card = player.getDeck().getCards().get(currentRound);
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if (!gameCard.getColor().equals(card.getColor()) && !gameCard.getValue().equals(card.getValue())) {
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counter ++;
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counter++;
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}
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}
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return counter;
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@@ -51,6 +51,7 @@
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style="position: absolute; right: 0; z-index: 9999">
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<div class="buttons is-flex-direction-column">
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<p id="round" class="title has-text-white"></p>
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<p id="timer" class="subtitle has-text-white"></p>
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<button class="button is-fullwidth" data-value="COLOR_VALUE">Même couleur et valeur</button>
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<button class="button is-fullwidth" data-value="COLOR">Même couleur</button>
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<button class="button is-fullwidth" data-value="VALUE">Même valeur</button>
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@@ -212,6 +213,22 @@
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import Card from "${pageContext.request.contextPath}/static/js/Card.js"
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const choice = document.querySelector('#choice');
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let havePlayed = false;
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const timer = ${game.timer};
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let remainingTime = timer;
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let timerInterval;
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// Display timer
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document.querySelector('#timer').innerText = "Temps restant: " + remainingTime + "s";
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const interval = () => {
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remainingTime--;
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document.querySelector('#timer').innerText = "Temps restant: " + remainingTime + "s";
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if (remainingTime <= 0) clearInterval(timerInterval);
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}
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choice.querySelectorAll('button').forEach(button => {
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button.addEventListener('click', () => {
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@@ -221,6 +238,8 @@
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}
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wsgame.ws.send(JSON.stringify(message));
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havePlayed = true;
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// Disable buttons
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choice.querySelectorAll('button').forEach(button => button.disabled = true);
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});
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@@ -255,6 +274,8 @@
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document.querySelector('#gameWaiting').style.display = 'none';
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document.querySelector('#gameStarted').style.display = 'block';
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timerInterval = setInterval(interval, 1000);
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const deck = document.querySelector('#deck'); // Column
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const myCard = document.querySelector('#myCard'); // Column
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const otherCards = document.querySelector('#otherCards'); // Columns
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@@ -267,7 +288,7 @@
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round.innerText = "";
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// Show current round
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round.innerText = "Manche " + (currentGame.currentRound+1)
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round.innerText = "Manche " + (currentGame.currentRound + 1)
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// Show other player cards
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game.players
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@@ -296,9 +317,16 @@
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wsgame.onMessage("updatePlayer", (p) => {
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document.querySelector(".player-" + p.user.id + " .card-play").style.boxShadow = "inset 0px 0px 30px 10px orange";
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})
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wsgame.onMessage("end", (game) => {
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window.location.href = "${pageContext.request.contextPath}/game-statistics?id=${game.id}&endGame=true";
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wsgame.onMessage("timerEnd", (game) => {
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if (!havePlayed) {
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const message = {
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type: "click",
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data: "TIMER_END"
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}
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wsgame.ws.send(JSON.stringify(message));
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}
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})
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wsgame.onMessage("nextRound", (game) => {
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currentGame = game;
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@@ -311,12 +339,17 @@
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const otherCards = document.querySelector('#otherCards'); // Columns
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const round = document.querySelector('#round');
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clearInterval(timerInterval);
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remainingTime = timer;
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document.querySelector('#timer').innerText = "Temps restant: " + remainingTime + "s";
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timerInterval = setInterval(interval, 1000);
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// Reset content
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deck.innerHTML = "";
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myCard.innerHTML = "";
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otherCards.innerHTML = "";
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round.innerText = "";
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havePlayed = false;
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choice.querySelectorAll('button').forEach(button => button.disabled = false);
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// Show the current round
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@@ -347,6 +380,11 @@
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deck.innerHTML = deckCard.render();
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})
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wsgame.onMessage("end", (game) => {
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clearInterval(timerInterval);
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window.location.href = "${pageContext.request.contextPath}/game-statistics?id=${game.id}&endGame=true";
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})
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// Close handling
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wsgame.onClose(() => console.log("Disconnected from the server (GameWS)"));
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